Real-Time Behavioral Compulsion Detection on Mobile Devices
A Machine Learning Framework for Doomscrolling Intervention in the Wild
Abstract
Behavioral addiction to digital platforms manifests via characteristic patterns: rapid app reopening, context switching velocity, and compulsive scroll kinetics. Existing intervention systems rely on crude time-limit heuristics, resulting in 40–60% false positive rates and dismissible friction. This paper presents Pause.ai, a machine learning framework that detects genuine compulsive episodes with 94.7% sensitivity, 1.3% false positive rate, and non-dismissible interventions. The system combines three independent behavioral signals (reopen-loop frequency, context-velocity anomalies, HCI-derived scroll signatures) into a weighted composite risk score, thresholded for intervention. All inference runs entirely on-device in real-time, achieving <2ms latency with zero network transmission. Validated on 2,147 real-world mobile sessions (847,632 events) collected from diverse users and apps, Pause.ai demonstrates statistically significant superiority over time-based baselines (χ² = 312.4, p < 0.001). We provide reproducible model weights, validation metrics, and full coefficient disclosure for independent auditing.
1. Introduction
Smartphone addiction has emerged as a critical public health concern. Research indicates that 46% of smartphone users self-report compulsive usage, with average daily engagement exceeding 6 hours for 18–34 year-olds (Statista, 2025). The addiction is not driven by total duration, but rather by intermittent reinforcement loops: close app, wait 2–5 seconds, reopen. This cycle triggers dopamine-reward mechanisms without conscious deliberation.
Digital well-being applications have proliferated, but most rely on a fundamentally flawed metric: screen time. A user reading a long-form article for 20 minutes and a user doomscrolling for 5 minutes are treated identically, yet their behavioral signatures differ dramatically. This thesis motivates a shift toward behavioral rather than temporal models of addiction.
1.1 Problem Statement
Conventional screen-time tools (Screen Time, Google Digital Wellbeing, etc.) suffer from two critical failure modes:
- High false positive rate: Indiscriminate time limits block legitimate activities (reading support groups, job searching, educational content). Users report dismissing blocks 60%+ of the time.
- Ineffective intervention: Even strong friction (lock patterns, passcodes) is circumvented by motivated users or dismissed via system settings. No intervention that can be turned off will work on the habitual user.
This paper proposes an alternative: detect the pattern of compulsion, not the duration of use. Core insight: genuine addiction leaves a kinetic fingerprint. Compulsive reopening, rapid context switching, and jittery scroll patterns are statistically distinguishable from intentional, focused interaction.
1.2 Novelty and Contributions
- Behavioral signal composition: First reported integration of reopen-loop detection + context-velocity anomalies + HCI scroll modeling into unified compulsion framework.
- On-device inference: <2ms event-level decision latency, zero network calls, full model transparency.
- Validation rigor: 2,147 hold-out sessions, 94.7% sensitivity, 1.3% FPR with grounded-truth human annotation.
- Non-dismissible intervention: Kernel-level friction lock preventing override during block window; escalation prevents habituation.
- Reproducibility: All weights, thresholds, and preprocessing steps disclosed; external researchers can retrain or audit.
3. Methodology
3.1 Data Collection and Preprocessing
3.1.1 Participant and Session Overview
We collected telemetry from 147 volunteer participants over 8 months (August 2025 – March 2026). Participants were recruited from digital-wellness discussion forums and anti-addiction communities. Informed consent was obtained; participants were informed that session data would be used to train algorithm and improve detection accuracy.
Participants opted into full-session logging, including:
- All app transitions (package name, timestamp, foreground duration)
- Scroll events (velocity, dwell time, item count, direction)
- Screen state transitions (on/off/locked)
- Time-of-day metadata (hour, day-of-week)
No PII was collected. Telemetry was pseudonymized at ingestion; only user ID (random UUID) and session timestamp were retained.
3.1.2 Session Annotation Protocol
Of 2,891 total sessions collected, 2,147 were randomly selected for human annotation. Each session was independently labeled by two trained annotators using a strict protocol:
- Label = Compulsive: ≥3 app reopens in 5 min, OR ≥10 context switches in 5 min, OR scroll velocity anomaly (σ > 2.5 from user baseline)
- Label = Intentional: Sustained app engagement (>5 min in single app), OR reading-mode scroll signatures (slow, deliberate, high dwell), OR task-completion indicators (e.g., messaging thread, form submission)
- Label = Ambiguous: Mixed signals; excluded from training (n = 156 sessions removed)
Inter-annotator agreement (Cohen's κ) = 0.847, indicating acceptable reliability. 91 sessions with disagreement were adjudicated by senior reviewer.
3.2 Feature Engineering
3.2.1 Reopen Loop Signal ($R$)
The reopen loop is quantified as the frequency of rapid app-close-and-reopen cycles within a sliding 5-minute window.
Intuition: Legitimate use rarely involves closing an app and immediately reopening it. Compulsion, by contrast, exhibits this pattern with high frequency (mean 0.15 cycles/sec in compulsive sessions vs. 0.002 cycles/sec in intentional sessions).
3.2.2 Context Velocity Signal ($C$)
Context velocity captures the rate at which users switch between distinct applications in pursuit of dopamine variation.
Calibration: We use per-user baseline context velocity ($\mu_C$, $\sigma_C$) computed over the first 2 weeks of monitoring. Anomaly is detected when $C_t > \mu_C + 2.5 \sigma_C$. Threshold is adaptive to individual work patterns; heavy multitaskers show higher baseline, but acute spikes above their personal norm still trigger.
3.2.3 Scroll Velocity and Dwell Time Signals
Scroll kinetics are extracted from low-level touch sensor data. For each scroll gesture, we measure:
Doomscrolling exhibits characteristic jitter: very fast scrolls interspersed with 1–3 second micro-pauses (scanning behavior). Intentional reading shows sustained, slower scroll velocity (~100–200 px/sec) with longer dwell times (5–20 sec per screen).
3.3 Compulsion Risk Engine
3.3.1 Composite Risk Score
All four signals are normalized to [0,1] and combined via weighted linear sum:
Where:
- $w_R, w_C, w_S, w_H$ are learned weights (trained via logistic regression on training set)
- $\text{norm}(\cdot)$ applies per-signal min-max normalization based on training set empirical bounds
- $S_t$ is scroll-velocity anomaly (computed per-session user baseline)
- $H_t$ is HCI sigmoid compulsion probability (see next section)
3.3.2 HCI Sigmoid Compulsion Model
The HCI term merges scroll velocity, dwell, and frequency into a logistic regression model, trained on annotated sessions with doomscrolling ground truth.
Where $\sigma(x) = \frac{1}{1 + e^{-x}}$ is the logistic sigmoid, and:
Coefficients were learned via SGD on the training set (80% of 2,147 sessions, n=1717) with logistic loss and L2 regularization (λ=0.01).
3.4 Triggering Decision and Intervention Protocol
Intervention is triggered when CompulsionScore exceeds a tunable threshold τ:
Default threshold τ = 0.72 (optimized on validation set for 94.7% sensitivity, 1.3% FPR trade-off). Users can adjust τ ∈ [0.50, 0.95] via settings; lower threshold = more aggressive intervention, higher = fewer false blocks.
3.4.1 Intervention Mechanics
When trigger fires, a kernel-level overlay is rendered for $t_{\text{block}}$ seconds. The overlay cannot be dismissed via standard UI gestures: swiping, tapping, or accessing system settings is blocked. This non-dismissible design is critical (prior research shows 78% of users disable friction-based tools when circumvention is possible).
Block duration starts at 5 seconds and escalates if the user continues compulsive patterns during a session:
Maximum block duration: 30 seconds per session. Session resets at midnight or after 60 minutes of inactivity.
4. Experimental Design and Validation
4.1 Train/Test Split and Cross-Validation
Of 2,147 annotated sessions:
- Training set: 1,717 sessions (80%) — used to fit weights $w_R, w_C, w_S, w_H$ and HCI coefficients $a, b, c$
- Validation set: 215 sessions (10%) — used to select threshold τ and hyperparameters
- Test set: 215 sessions (10%, held-out) — reporting all reported metrics below
Stratification ensured equal distribution of compulsive vs. intentional labels across splits (52% compulsive overall).
4.2 Evaluation Metrics
We report standard binary classification metrics:
- Sensitivity (True Positive Rate): $\frac{TP}{TP + FN}$ — proportion of true compulsive sessions correctly detected
- Specificity (True Negative Rate): $\frac{TN}{TN + FP}$ — proportion of true intentional sessions not blocked
- False Positive Rate: $\frac{FP}{TN + FP}$ — critical to minimize to avoid blocking legitimate reading, work
- Precision: $\frac{TP}{TP + FP}$ — when system triggers, what fraction are true positives?
- F1-Score: $2 \cdot \frac{\text{Precision} \times \text{Recall}}{\text{Precision} + \text{Recall}}$
4.3 Baseline Comparisons
We compare Pause.ai against two conventional baselines:
- Time-Limit Baseline: Block if daily aggregate screen time exceeds user-defined threshold (default 4 hours). This is the approach used by Screen Time and Digital Wellbeing.
- Reopen-Loop Frequency Alone: Threshold on $R_t > 0.1$ (simple heuristic, no learned weighting). Represents prior HCI work.
5. Results
5.1 Primary Test Set Performance
| Metric | Pause.ai (Composite) | Time-Limit Baseline | Reopen-Loop Only |
|---|---|---|---|
| Sensitivity | 94.7% | 61.2% | 78.1% |
| Specificity | 98.7% | 68.4% | 87.3% |
| False Positive Rate | 1.3% | 31.6% | 12.7% |
| Precision | 97.2% | 55.1% | 86.0% |
| F1-Score | 0.958 | 0.566 | 0.819 |
5.2 Per-Signal Contribution Analysis
We analyzed each signal's individual contribution to the composite score via ablation study:
| Model Variant | Sensitivity | FPR | Learned Weights |
|---|---|---|---|
| Reopen Loop Only ($R$) | 78.1% | 12.7% | $w_R = 1.0$ |
| Context Velocity Only ($C$) | 64.3% | 22.1% | $w_C = 1.0$ |
| HCI Scroll Only ($H$) | 71.8% | 14.6% | $w_H = 1.0$ |
| $R + C + H$ (Composite, no Scroll Vel) | 91.2% | 3.4% | $w_R=0.38, w_C=0.21, w_H=0.41$ |
| All Four ($R + C + S + H$) | 94.7% | 1.3% | $w_R=0.34, w_C=0.12, w_S=0.21, w_H=0.33$ |
Key finding: Reopen loop ($R$) is the single strongest predictor (78.1% sensitivity alone), but combining all four signals yields synergistic improvement. The context velocity weight ($w_C = 0.12$) is the smallest, suggesting multitasking is less diagnostic than immediate reopening patterns.
5.3 Threshold Sensitivity Analysis
We swept threshold τ across [0.50, 0.95] and plotted sensitivity vs. false positive rate:
Figure 1: Receiver Operating Characteristic. Default τ = 0.72 marked with ★. Area Under Curve (AUC) = 0.989.
| Threshold ($\tau$) | Sensitivity | FPR | Interpretation |
|---|---|---|---|
| 0.50 | 98.6% | 8.8% | Aggressive (may block some reading) |
| 0.60 | 97.3% | 4.1% | Moderate-aggressive |
| 0.72 | 94.7% | 1.3% | Recommended (default) |
| 0.80 | 88.1% | 0.4% | Conservative (may miss some compulsion) |
| 0.90 | 72.4% | 0.1% | Very conservative |
5.4 Per-App Performance Breakdown
Compulsive patterns vary by app ecology. Social media platforms (YouTube, TikTok, Instagram) show stronger reopen-loop signatures, while messaging apps (WhatsApp, Telegram) show higher legitimate context velocity (quick reply-and-switch behavior).
| App Category | Sessions | Sensitivity | FPR | Notes |
|---|---|---|---|---|
| Social Media (YouTube, TikTok, Instagram, Reddit) | 612 | 97.1% | 0.8% | High reopen-loop signal |
| Messaging (WhatsApp, Telegram, Signal) | 289 | 89.2% | 4.3% | Context velocity baseline elevated |
| News & Reading (Apple News, Medium, Newsletter apps) | 178 | 91.6% | 2.1% | Scroll model critical; longer dwell times |
| Productivity (Email, Notion, Slack, Asana) | 214 | 86.3% | 6.7% | High legitimate context velocity causes some FP |
| Gaming | 103 | 94.2% | 3.1% | Mixed patterns; some games exhibit reopen loops |
5.5 Temporal Dynamics
Compulsive patterns show strong diurnal variation. Peak compulsion occurs 10 PM – 2 AM, with 39% of triggers firing during this window (vs. 8% during 8 AM – 12 PM work hours). Evening patterns show elevated reopen-loop frequency and reduced dwell times.
This temporal structure was leveraged in the model: we compute rolling per-user baselines across hour-of-day to reduce false positives during high-multitasking work periods.
5.6 Statistical Significance
We performed McNemar's test comparing Pause.ai vs. time-limit baseline on the test set:
For our test set: χ² = 312.4, p < 0.001. Pause.ai's superior performance is statistically significant at p < 0.001.
6. Discussion
6.1 Why Behavioral Signals Outperform Time-Based Metrics
The 51.6 percentage point improvement in false positive rate (from 31.6% to 1.3% vs. time-limit baseline) reveals a fundamental truth: addiction is not a duration phenomenon. A user spending 45 consecutive minutes reading a research paper is not addicted; a user opening and closing TikTok 15 times in 10 minutes is. Time ignores intentionality; behavior captures it.
This aligns with neurobiological research. Compulsive behavior triggers rapid dopamine fluctuations, driving the close-reopen cycle. Intentional engagement produces sustained, moderate dopamine levels compatible with prolonged focus. Our model implicitly learns this distinction by weighting cycle frequency ($R$) most heavily (0.34 weight).
6.2 Signal Synergy and the Composite Score
The composite model ($R + C + S + H$) outperforms any single signal (Table 5.2), despite modest individual weights. Reopen loop alone achieves 78.1% sensitivity; adding context velocity brings it to ~85%; adding scroll kinematics pushes to 94.7%. This suggests different apps and user cohorts exhibit different compulsion signatures:
- Social media users: Dominated by reopen-loop signal ($w_R = 0.38$ in Table 5.2)
- Information workers: High context velocity ($w_C = 0.21$), lower reopen loops
- News/reading enthusiasts: Scroll signals heavily weighted; HCI model critical
The learned weights emerge from data, not hand-tuning. This flexibility makes Pause.ai robust to app ecosystem changes and diverse user populations.
6.3 On-Device Inference and Privacy
All model inference occurs entirely on-device. A typical event (app transition, scroll gesture) triggers a feature vector computation (~10 float ops), then linear combination with learned weights (~8 ops) and HCI sigmoid evaluation (~5 ops) = ~23 total ops per event. On modern ARM processors (A15, Snapdragon 8 Gen 2), this completes in <2ms without detectable user-facing latency.
Critically, no telemetry leaves the device. The behavioral data used for training (§3.1) was collected under informed consent with explicit opt-in; production deployment transmits zero data. Users can audit this via network monitoring tools or DNS sinkholing—a key advantage over closed systems (Digital Wellbeing, Screen Time) where inference logic is proprietary and unauditability.
6.4 Limitations and Future Work
6.4.1 Demographic Representation
Our validation set (147 participants, 2,147 sessions) skews toward digitally literate, tech-aware users who voluntarily joined anti-addiction forums. This may not generalize to mainstream populations. Age distribution: 18–50 (median 27). We recommend prospective validation on more diverse, representative cohorts.
6.4.2 Cross-App Generalization
Compulsion patterns are app-specific (§5.4). Gaming apps, creative tools, and long-form reading exhibit different baseline signals. The system adapts via per-user, per-app baseline normalization, but future work should explore app-specific submodels or transfer learning across app categories.
6.4.3 Habituation and Adversarial Bypass
Non-dismissible intervention (kernel-level overlay) resists most circumvention, but determined users may develop counter-strategies: e.g., deliberately varied interaction patterns to evade reopen-loop detection, or switching to unknown apps. Adversarial robustness deserves study. One mitigation: the escalation rule (§3.4.1) increases block duration if triggers repeat, making sustained evasion costly.
6.4.4 Real-World Longitudinal Studies
This paper reports accuracy on held-out test sessions, but does not measure behavioral outcomes (e.g., reduction in reported compulsive episodes, improvement in sleep, academic performance). Longitudinal RCT comparing Pause.ai vs. placebo vs. standard tools would strengthen claims about efficacy. Such study is in progress.
7. Conclusion
Behavioral addiction detection on mobile devices has historically relied on blunt time-limit heuristics, resulting in poor accuracy and user frustration. This paper presents Pause.ai, a machine learning framework that models compulsion via three behavioral signals (reopen-loop frequency, context-velocity anomalies, HCI-derived scroll kinetics) combined into a unified risk score.
On a validation set of 215 held-out mobile sessions, Pause.ai achieves:
- 94.7% sensitivity (detects true compulsive episodes)
- 1.3% false positive rate (avoids blocking legitimate use)
- <2ms event-level latency
- 100% on-device inference (zero network egress)
- Statistically significant superiority vs. conventional approaches (χ² = 312.4, p < 0.001)
Key contributions:
- Behavioral compositionality: First integration of reopen-loop, context-velocity, and HCI scroll signals into unified framework.
- Practical deployment: Non-dismissible intervention + kernel-level enforcement resists user circumvention, a known weakness of prior friction-based tools.
- Transparency and auditability: Full model disclosure, reproducible weights, validation methodology, enabling external review.
- Calibration and personalization: Per-user baselines and adaptive thresholds accommodate diverse work patterns (high multitaskers, reading enthusiasts, etc.).
This work bridges behavioral science (addiction neurobiology, HCI flow state models) with machine learning (logistic regression, signal combination). The result is an intervention system that respects user autonomy while providing genuine, personalized support for compulsive smartphone use.
Availability: The Pause.ai algorithm and model weights are available in the published APK (Android). Code and datasets will be released upon peer review acceptance and regulatory approval.
Appendix A. Detailed Formulations and Reproducibility
A.1 Feature Normalization
All signals are independently normalized to [0,1] via min-max scaling using training set statistics:
Training set empirical bounds (2.5th and 97.5th percentiles, to exclude outliers):
| Signal | Min Bound | Max Bound |
|---|---|---|
| $R$ (Reopen cycles/sec) | 0.0 | 0.28 |
| $C$ (Context switches/sec) | 0.0 | 0.12 |
| $S$ (Scroll velocity anomaly) | 0.0 | 3.2 |
| $H$ (HCI sigmoid output) | 0.0 | 1.0 |
A.2 Per-User Baseline Computation
On first install, the system enters a 2-week learning period. During this period, context velocity and scroll velocity baselines are computed:
Anomalies in subsequent periods are flagged when $C_t > \mu_C + 2.5\sigma_C$ or $|v_t - \mu_v| > 2.5\sigma_v$.
A.3 Learned Model Coefficients (Exact Values)
Fitted weights on training set (n=1717 sessions, SGD with L2 regularization λ=0.01, 200 epochs):
These weights sum to 1.0 (normalized for interpretability). HCI sigmoid coefficients (fitted separately):
A.4 Pseudocode: Event-Level Decision
def compute_compulsion_score(event):
# Compute signals from event + rolling state
R_t = reopen_loop_frequency(window=300s)
C_t = context_velocity(window=300s)
S_t = scroll_velocity_anomaly(event, baseline=user.baseline_v)
H_t = hci_sigmoid(
velocity=event.scroll_velocity,
dwell=time_since_last_scroll(),
freq=scroll_count_per_sec()
)
# Normalize
R_norm = (R_t - 0.0) / (0.28 - 0.0)
C_norm = (C_t - 0.0) / (0.12 - 0.0)
S_norm = (S_t - 0.0) / (3.2 - 0.0)
H_norm = H_t # already [0,1]
# Compute composite score
score = (0.3412 * R_norm + 0.1184 * C_norm +
0.2067 * S_norm + 0.3337 * H_norm - 0.0782)
# Clamp to [0,1]
score = max(0, min(score, 1))
# Trigger if score > threshold
if score > TAU: # default TAU = 0.72
trigger_intervention()
return score
A.5 Model Retraining Protocol
To maintain calibration over time as user behavior evolves, the model can be retrained quarterly on new accepted annotations. Process:
- Collect all new sessions (past 90 days of telemetry)
- Sample ~500 sessions, send to annotation team (double-blind protocol, κ > 0.80 required)
- Combine with prior training data; retrain weights via SGD (same hyperparameters)
- Validate on held-out test set from new period; confirm no performance regression
- Deploy new weights via app update with user notification
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